



We’ve only seen the five-second turn: Anakin Skywalker cries a little bit, and then he’s evil.” No one has ever seen how to construct a Sith from kid to adult. No one has ever seen Sith training up close. “You got angry, you got frustrated, and you made the same mistakes he did. “We wanted people to see him as a kid kidnapped by emperor Palpatine and tortured – physically, mentally, and emotionally – becoming this powerful Sith Lord,” says a developer who worked on the project but wishes to remain anonymous. The studio envisioned a dark coming-of-age tale, showing a young Maul forced against his will into the Sith hierarchy. This is the transformative experience Austin-based developer Red Fly Studio was hoping to deliver when they were commissioned by LucasArts to create a game starring Darth Maul, the popular Sith Lord who debuted in Star Wars: Episode 1 – The Phantom Menace.
